Amiga Scene Demo: 9 Fingers (Spaceballs, 1993)
Amiga Game Music Compilation
I guess it's worth mentioning that Amiga scene didn't have Ableton Live or Logic Audio ;) The most common music sequencers were so called trackers which offered completely different workflow.
A tracker's musical interface is traditionally numeric: both notes and parameter changes, effects and other commands are entered with the keyboard into a grid of fixed time slots as codes consisting of letters, numbers and hexadecimal digits. Separate patterns have independent timelines; a complete song consists of a master list of repeated and concatenated patterns. [wikipedia]
Sounds oldschool ? Yea, but combine:
- unique Trackers workflow
- audio chip limitations : Amiga audio chip - Paula, had 4 independent hardware-mixed 8-bit PCM sound channels and sample rates from roughly 20 Hz to almost 29 kHz
- architecture limitations : sound was created pretty much from very short waveforms (similar to single cycle waveforms) looped, hard panned left or right (there was no really stereo) + short sampled stuff (computer memory limitations)
and you'll quickly achieve that oldchool, 16-bit computers era vibe :)
MilkyTracker (yea, I admit, it's an excuse to write about Amiga music :) ) is an open source, multi-platform music application which recreates the workflow of old Amiga music platforms (ie. Pro Tracker). It also attempts to recreate the module replay and user experience of the popular DOS tracker program - Fasttracker II.
Is there anything usable for non 16-bit era freaks ? ;)
Actually there is. MilkyTracker sampler offers quick way to create your custom single cycle waveforms. All you need is to click new, pick the size of the sample (256, 512 etc.) and you can generate common waveforms but also draw your own (and hear the changes in real time !), smooth them and of course save as wav. It's a really quick way to create new waveforms for VST Instruments that can load custom waveforms (ie. Toxic Biohazard, Jeremy Evers Atlantis and tons of others)